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Manus

Paid
motion capturevr gloveshapticsfinger trackingvirtual realityanimationvfxcharacter animationvirtual productionrobotics

Manus offers industry-leading finger tracking technology for professional motion capture and VR. Its high-end hardware and specialized software come at a premium, quote-based price.


Manus develops high-fidelity finger tracking and haptic VR gloves for motion capture, virtual reality, and robotics.

Manus provides advanced finger tracking and haptic feedback solutions through its specialized VR gloves and motion capture software. Their hardware, including the Prime series gloves, offers precise, real-time tracking of individual finger movements. This data is managed and integrated via their software platforms, Core and Polygon. Manus Core serves as the central data-handling software, while Polygon provides a full-body inverse kinematics (IK) solution for comprehensive motion capture. The products are designed for professionals in industries such as entertainment (film, gaming), enterprise (virtual training, simulation), and research (robotics, ergonomics). It specifically caters to animators, VR developers, engineers, and researchers who require detailed and realistic human hand and body motion data for their projects, integrating directly into major 3D engines and professional mocap pipelines.

Pros

  • Exceptional accuracy in finger and hand tracking
  • Robust software ecosystem with key engine plugins (Unity/Unreal)
  • Haptic feedback models significantly enhance immersion
  • Integrates well with other mocap systems like Xsens and Vicon
  • Free Community License available for non-commercial software use
  • Durable, professional-grade hardware design

Cons

  • High cost, geared towards enterprise and professional studios
  • Pricing is not transparent and requires a custom quote
  • Requires purchase of physical hardware; not a software-only solution
  • Can have a steep learning curve for new users

Key features

  • High-fidelity finger tracking using proprietary sensors
  • Haptic feedback modules for immersive virtual interaction
  • Polygon software for full-body inverse kinematics (IK) solving
  • Manus Core software for calibration and data management
  • Direct integrations with Unreal Engine and Unity
  • Interchangeable battery system for continuous use
  • Timecode & Genlock support for professional studio pipelines
  • Universal mounting system for third-party trackers
  • Washable glove textiles for hygiene
  • Perpetual software license included with hardware

Integrations

Unreal EngineUnityAutodesk MotionBuilderXsensViconOptiTrackSteamVRIC.IDONVIDIA Omniverse

Target audience

Professionals in motion capture, VFX, virtual reality, virtual production, and enterprise training.


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Founded

2014

Headquarters

Eindhoven, Netherlands

Pricing Tiers

Community License

Free

Perpetual License

Quote-based


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